Marking 20 years after Guitar Hero debuted across the Atlantic, offering players everywhere the tools to become rock legends. Not literally, though you'd be hard-pressed telling that anyone who has nailed Free Bird’s four-minute instrumental break before an enthusiastic crowd of friends.
Developed by Harmonix, the game gave players a guitar-shaped controller to follow on-screen cues scrolling down the display synchronized to a song. Every sequence mimicked particular chords, creating the feel of a genuine performance.
The studio previously experimented with rhythm games prior to teaming up with RedOctane, which was purchased by Activision during the mid-2000s. Collaboratively, they laid the foundations for a surprising billion-dollar series which made a remarkable impact for many of the artists included, showcasing decades-old bands to a new generation of younger players.
A former executive, former COO of Harmonix, remembers the early financial challenges in securing the songs – despite the fact initial releases primarily featured cover versions.
“We reproduced every song since the cost prohibitive,” he says. “Even with the publishing rights by themselves, it was extremely difficult. We couldn’t get acts such as the Who – the publisher had virtually no money, and our team was pretty convinced the project would flop. But once Guitar Hero became a hit, album purchases airtime were going up, everyone wanted to participate.”
He adds: “One of the amazing things was how many mothers and fathers got in touch expressing gratitude for exposing their kids to the music they loved. It evolved into a multigenerational thing.”
Timeless Music Gains Younger Fans
Irish group one featured act had Never Too Late on the 2008 game Guitar Hero World Tour. Lead musician Paul Mahon remembers how the series revived classic rock to the forefront: “The game offered a larger, younger audience. Typically such music was seen as outdated material, but then when it was included in the game young people were finding it, abruptly it became trendy. This validated it, and got rid of the outdated tag. It gave all our music renewed popularity.”
In 2008, the Answer’s first record remained not available stateside, meaning the game was a key medium of discovery for the band as they went on a North American tour opening for AC/DC. “Their crew were playing the song during travel, and several recognized us from Guitar Hero,” he notes.
Rock’s Heavyweight Spin-offs and Lasting Influence
Rock’s heavyweight names quickly capitalised on the game's success, including bands like Aerosmith, Metallica and Van Halen featuring in specialized game editions centered around each band’s catalogue and associated lore, visuals and rock’n’roll mythology. In the case of, the Aerosmith edition, it was said to have made the group more money compared to their studio albums. It moved well over 500,000 copies upon release, and sales of their songs rose of up to 40% during an era as the industry faced decline.
Guitar Hero still motivates nimble-fingered dedication within the community. Earlier this year, an online personality achieved an impressive attempt featuring Through the Fire and Flames – an infamously tough power-metal song made popular by the game – using a fan-made version, a no-cost alternative with similar gameplay but an array of customisation options. This track is difficult enough on the hardest setting, let alone performed at increased tempo while hitting a single one of its near 4,000 notes. The streamer stated requiring months of practice of practice.
“The game is a fun, fantasy thing. If you play Call of Duty, it doesn't imply you should pick up a real gun and enlist,” says musician Herman Li.
The band previously completed a profitable run when Through the Fire and Flames appeared in the third game, but Li says it turned them into widely recognized. “I remember the record label calling to tell me that we were records were moving like crazy,” he says. “Popularity surged on the subsequent tour, and we were playing right ahead of the headliners at the event.”
In fact, the band's visibility via the game was so immense that it has risked overshadow all other the band has done. Last year, the song was used in a trailer for a major film. “Previously I thought otherwise, but I’ve made peace with it,” Li says. “If you only listen to one DragonForce song, it’s totally cool – everyone’s got a unique musical journey and I’m glad we’ve been part of people’s lives”.
Enduring Legacy of a Plastic Guitar
The best promotion, be it for automobiles, clothes or games, extends beyond than selling something – it inspires a longing. Was the game able to harness this? “Precisely what our team trying to create,” Dornbrook says. “The excitement of performing as a rock star in the spotlight. Since the beginning, the co-founders believed there’s an instinctive urge to make music, and they wanted to use technology to enable everyone to do it”.
The majority of Guitar Hero games came out in just a half-decade from 2005 to 2010, including derivative titles such as the DJ version, complete with a turntable controller, and Band Hero. After that, the publisher’s interest on peripherals died down, except for a brief comeback in 2015.
Games like Clone Hero and Fortnite Festival have kept the community alive, with set to be something from the original publisher on the way. Recently formed developers has begun production on their first rhythm-based title. The initial creators are both involved as special advisers. Is the world ready to embrace a new entry following the classic?
“Our team believed such titles could be like Madden where you can update every year,” he remarks. “With abundant fresh tracks that it could be perennially popular, thus I remain hopeful. It's entirely possible why it can’t persist with new generations.”